_images/carbon.png

Utility Nodes

Description

Utility nodes are helper nodes that are not part of a simulation.

Node List

_images/carbon.png

Carbon Attribute Copy

With this node, you can add paintable Carbon Cloth attributes to the geometry, initialize them and copy point attribute values from any valid source attribute to the chosen destination attributes.

_images/carbon_material.png

Carbon Cloth Material

Cloth material node which stores Carbon Cloth material parameters.

_images/carbon_distance_scatter.png

Carbon Distance Scatter

Scatter points on a surface and additionally enforce a minimum distance between any two generated points.

_images/carbon_garment_processor.png

Carbon Garment Processor

Utility node to process garments coming from virtual garment design tools.

_images/carbon_mesh_deformer.png

Carbon Mesh Deformer

Utility node to deform geometry based on another geometry. This is similar to the built-in Houdini Cloth Capture + Cloth Deform SOP nodes.

_images/carbon_mesh_layout.png

Carbon Mesh Layout

Utility node to lay out all panels/islands of a mesh. This is usually used to lay out panels resulting from a Carbon UVs To Points if every panel is centered around the origin.

_images/carbon_mesh_name_display.png

Carbon Mesh Name Display

Utility node to visualize mesh (panel) names. This node is mainly used in context with the Carbon Garment Processor and visualizes the name of each island / panel of its input geometry.

_images/carbon_mesh_weights.png

Carbon Mesh Weights

Utility node to apply weights to input meshes. This node can be used as fourth input for the Carbon Tissue nodes to blend between targets.

_images/carbon_plumage_geometry.png

Carbon Plumage Geometry

Generate and update geometry used by Carbon Plumage nodes. This node needs a geometry as input which has point attributes that describe groom vector, feather type and feather scale.

_images/carbon_rigid_transform.png

Carbon Rigid Transform

Transform a mesh with a Carbon Rigid or Carbon Body transform.

_images/carbon_simulation_geometry.png

Carbon Simulation Geometry

Extract and unpack the geometries of up to four different Carbon nodes from a SOP Carbon Simulation geometry stream.

_images/carbon_uvs_to_points.png

Carbon UVs To Points

Extracts flat panels from a mesh’s uv coordinates. These panels can then be utilized as reference mesh for Carbon Cloth with Tailored Cloth Model.

_images/carbon_volume_deformer.png

Carbon Volume Deformer

Utility node to deform surface geometry based on tetrahedral geometry. This is similar to the built-in Houdini Cloth Capture + Cloth Deform SOP nodes and the Carbon Mesh Deformer, with the big difference that it is specifically targeted at volumetric driver geometry. It preserves the volumetric information, which is crucial to avoid corrupted or overlapping deformed geometry.