_images/carbon_morph.png

Carbon Morph

Type

_images/carbon_morph.png

Object node.

Description

This node defines a Morph simulation object, its import geometry, and the Morph parameters.

The Morph is a hybrid between a Collider and a Cloth. It uses a goal skin that must be painted using the goalSkinStrength attribute name to decide which part is kinematic (static or animated) or dynamic (simulated).

Adjust the Goal Skin Strength to set the force your Morph will use to keep its shape. Strengths above the upper threshold will make the points kinematic, strengths below the lower threshold will make the points dynamic, while strengths in between the two thresholds will make the points skinned (a force pushes them back to their animated position).

_images/carbon_morph.png

A Carbon Morph.

Inputs

Input #1 - Morph Geometry

Morph mesh. Can be animated.

Parameters

Carbon Node Name carbonNodeName

The name of the Carbon node that will be spawned internally. This name can be different from the UI node, and will be used for constraints or filters.

Activation activation

Enable this object. Use 0 to disable, any other value to enable.

Stasis stasis

Tick to place this object into stasis mode. Can be animated.

Stasis Mode triggers a dynamics integration that ignores all action forces and wipes out all kinetic energy, reducing motion and deformation to only result from the reaction forces generated by constraints, such as collision, joints, or soft body primitives.

Note

If the Carbon Simulation’s Lead Simulation parameter Stasis Mode is toggled on, this node will also be in Stasis mode during the Lead Simulation, even if this node’s Stasis parameter is toggled off.

Cloth Point Group groupB

Points of the Morph that are Cloth.

If left empty, the Morph will behave like a Collider.

Animated Geometry geometryAnimated

Enable animated geometry at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.


Collision

Activated collisionActivated

Untick this box to remove all collision between this Morph and itself and all other Carbon node in the same simulation.

If unticked, all other Collision parameters will be disabled, as well as all Collision Material and Aerodynamics parameters.

Note

  • A Morph without collision activated cannot act as parent node in a Carbon Binding constraint.
  • A Morph without collision activated cannot interact with any Carbon Flow nodes.

Primitive Group groupA

Selection of primitives that are used for collision.

Note

  • This parameter is optional.
  • If left empty or set to *, all primitives of the Mesh will be used.

Double Sided doubleSided

Tick to use a double-sided collision model (Thickness & Self Thickness), untick to use a single-sided collision model (Inner Fatness & Outer Fatness & Self Fatness).

Note

This parameter is only available if collision is activated. See Activated.

Thickness thickness

Thickness of the morph. In scene units.

Note

  • This parameter is only available for double-sided collision.
  • This parameter is only available if collision is activated. See Activated.

Use Self Thickness useSelfThickness

Enable self-thickness for self-collision for this object against itself. If left unticked, the Thickness value will be used for Self Thickness. In scene units.

Note

  • This parameter is only available for double-sided collision.
  • This parameter is only available if collision is activated. See Activated.

Self Thickness selfThickness

Self Thickness of the morph. In scene units.

Note

  • This parameter is only available for double-sided collision.
  • This parameter is only available if collision is activated. See Activated.

Inner Fatness innerFatness

Morph’s surface inner volume thickness. In scene units.

Note

  • This parameter is only available for single-sided collision.
  • This parameter is only available if collision is activated. See Activated.

Outer Fatness outerFatness

Morph’s surface outer volume thickness. In scene units.

Note

  • This parameter is only available for single-sided collision.
  • This parameter is only available if collision is activated. See Activated.

Use Self Fatness useSelfFatness

Enable self-fatness for self-collision for this object against itself. If left unticked, the Outer Fatness value will be used for Self Fatness. In scene units.

Note

  • This parameter is only available for single-sided collision.
  • This parameter is only available if collision is activated. See Activated.

Self Fatness selfFatness

Self Fatness of the morph. In scene units.

Note

  • This parameter is only available for single-sided collision.
  • This parameter is only available if collision is activated. See Activated.

Density

Animated densityAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Density densityBase

Morph density. Unit in kg/m^2.

Range Parameters

Density densityRange

Painted point attribute name: density

The multiplier of the painted point attribute values that add up to the base parameter.


Stretch

Animated stretchAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Stiffness stretchStiffnessBase

Morph stretch stiffness (\(mass/time^2\)).

Viscosity stretchViscosityBase

Morph stretch viscosity (dimensionless).

Compression stretchCompressionBase

Morph stretch compression, must be strictly greater than 0 and always be smaller than or equal to extension.

Extension stretchExtensionBase

Morph stretch extension, must be strictly greater than 0 and always greater than or equal to compression.

Equilibrium stretchEquilibriumBase

Morph stretch resting length (equilibrium) as a ratio of the reference length.

Use 1 for the default resting length.

Range Parameters

Stiffness stretchStiffnessRange

Painted point attribute name: stretchStiffness

The multiplier of the painted point attribute values that add up to the base parameter.

Viscosity stretchViscosityRange

Painted point attribute name: stretchViscosity

The multiplier of the painted point attribute values that add up to the base parameter.

Compression stretchCompressionRange

Painted point attribute name: stretchCompression

The multiplier of the painted point attribute values that add up to the base parameter.

Extension stretchExtensionRange

Painted point attribute name: stretchExtension

The multiplier of the painted point attribute values that add up to the base parameter.

Equilibrium stretchEquilibriumRange

Painted point attribute name: stretchEquilibrium

The multiplier of the painted point attribute values that add up to the base parameter.


Bend

Animated bendAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Stiffness bendStiffnessBase

Morph angular stiffness (\(mass * length^2 / time^2 / degree\)).

Viscosity bendViscosityBase

Morph angular viscosity (dimensionless).

Yield bendYieldBase

Morph angular yield (\(degree\)), between 0 and 180.

Plasticity bendPlasticityBase

Morph angular plasticity, between 0 and 1.

Limit bendLimitBase

Morph crease angular limit (\(degree\)), between 0 and 180.

Range Parameters

Stiffness bendStiffnessRange

Painted point attribute name: bendStiffness

The multiplier of the painted point attribute values that add up to the base parameter.

Viscosity bendViscosityRange

Painted point attribute name: bendViscosity

The multiplier of the painted point attribute values that add up to the base parameter.

Yield bendYieldRange

Painted point attribute name: bendYield

The multiplier of the painted point attribute values that add up to the base parameter.

Plasticity bendPlasticityRange

Painted point attribute name: bendPlasticity

The multiplier of the painted point attribute values that add up to the base parameter.

Limit bendLimitRange

Painted point attribute name: bendLimit

The multiplier of the painted point attribute values that add up to the base parameter.


Surface

Animated surfaceAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

  • It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.
  • This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

Base Parameters

Compression surfaceCompressionBase

Morph surface compression, must be strictly greater than 0 and smaller than or equal to extension.

Note

This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

Extension surfaceExtensionBase

Morph surface extension, must be strictly greater than 0 and greater than or equal to compression.

Note

This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

Pressure surfacePressureBase

Unit in \(mass/length/time^2\).

Describes the force per area over a surface exercised by a virtual fluid.

Warning

Explicit force, so high values can produce instability.

Note

This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

See also

Surface Pressure

Range Parameters

Compression surfaceCompressionRange

Painted point attribute name: surfaceCompression

The multiplier of the painted point attribute values that add up to the base parameter.

Note

This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

Extension surfaceExtensionRange

Painted point attribute name: surfaceExtension

The multiplier of the painted point attribute values that add up to the base parameter.

Note

This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

Pressure surfacePressureRange

Painted point attribute name: surfacePressure

The multiplier of the painted point attribute values that add up to the base parameter.

Note

This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.


Viscous Damping

Animated viscousDampingAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Viscous Damping viscousDampingBase

Morph viscous damping (\(1/time\)), damping control over the nodes’ group cohesion. While the viscous damping does not affect the kinetic energy of the morph, it globally constrains all the nodes to have velocities aligning with the barycentric velocity of the morph. This term is extremely powerful considering that it is capable of dissipating local vibrations and error terms.

See also

Viscous Damping

Range Parameters

Viscous Damping viscousDampingRange

Painted point attribute name: viscousDamping

The multiplier of the painted point attribute values that add up to the base parameter.


Velocity Reducer

Animated reducerAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Reducer reducerBase

Morph velocity reducer. Ranges from 0 to 1, where a value of 0 has no effect and 1 removes 100% of the vertex velocity.

Range Parameters

Reducer reducerRange

Painted point attribute name: reducer

The multiplier of the painted point attribute values that add up to the base parameter.


Forces

Animated forcesAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Forces forcesBase

Morph forces.

Unit in \(Newton\).

Warning

  • Continually applying forces produces infinite acceleration.
  • The effect of forces is proportional to the mass of the objects / nodes they are applied to.

Range Parameters

Forces forcesRange

Painted point attribute name: force

The multiplier of the painted point attribute values that add up to the base parameter.


Collision Material

Note

This section is only available if collision is activated. See Activated.

Animated materialAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Static Friction staticFriction

Morph’s static friction, greater than or equal to 0 and greater than or equal to dynamic friction.

See also

Friction

Dynamic Friction dynamicFriction

Morph’s dynamic friction, greater than or equal to 0 and smaller than or equal to static friction.

See also

Friction


Aerodynamics

Note

This section is only available if collision is activated. See Activated.

Warning

Aerodynamics / Carbon Flow does not currently work properly with Carbon Simulation Simulation Space. When using Aerodynamics in a Carbon Simulation that has a non-default Simulation Space, it will neither take the Simulation Space’s transform, nor its local velocity from the animation into account.

Animated aerodynamicsAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Form Drag formDragBase

Aerodynamics form drag. Shapes with a large apparent cross section exposed to the air flow and with a high form drag coefficient will receive more drag than thinner ones.

Warning

Explicit force, so high values can produce instability.

See also

Aerodynamics

Skin Drag skinDragBase

Aerodynamics skin drag. Friction of the skin against the air flow. Usually much smaller, and never bigger than form drag.

Warning

Explicit force, so high values can produce instability.

See also

Aerodynamics

Lift liftBase

Aerodynamics lift. Lift force coefficient.Aerodynamic force that is perpendicular to the direction of the oncoming air flow.

Warning

Explicit force, so high values can produce instability.

See also

Aerodynamics

Range Parameters

Form Drag formDragRange

Painted point attribute name: formDrag

The multiplier of the painted point attribute values that add up to the base parameter.

Skin Drag skinDragRange

Painted point attribute name: skinDrag

The multiplier of the painted point attribute values that add up to the base parameter.

Lift liftRange

Painted point attribute name: lift

The multiplier of the painted point attribute values that add up to the base parameter.


Goal Skin

Animated goalSkinAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Velocity Limit goalSkinVelocityLimit

The maximum relative velocity between a simulated and animated node.

Base Parameters

Strength goalSkinStrengthBase

The goal skin maximum strength.

Viscosity goalSkinViscosityBase

The goal skin viscosity to cope with fast moving motions.

Viscous behavior between a node and its animation.

Range Parameters

Strength goalSkinStrengthRange

Painted point attribute name: goalSkinStrength

The multiplier of the painted point attribute values that add up to the base parameter.

Viscosity goalSkinViscosityRange

Painted point attribute name: goalSkinViscosity

The multiplier of the painted point attribute values that add up to the base parameter.

Lower Threshold

Strength goalSkinLowerThreshold

The strength threshold below which a node is not skin constrained. The value for this attribute ranges from 0 to 1, interpolating between the lowest and the highest possible goal skin strength (taking both the base and the painted parameter into account).

Upper Threshold

Strength goalSkinUpperThreshold

The strength threshold above which a skinned node becomes kinematic and animated. The value for this attribute ranges from 0 to 1, interpolating between the lowest and the highest possible goal skin strength (taking both the base and the painted parameter into account).

Physics Draw

Physics Draw physicsDraw

This dropdown menu provides different drawing options.

See also

Physics Draw

Use Color useColor

Tick to enable custom color for the Physics Draw.

Color colorr colorg colorb

Custom color for the Physics Draw.

Draw Goal drawGoal

Tick to enable drawing of the goal pose Physics Draw.

Import & Export

Import Velocity importVelocity

Tick this box to enable reading initial velocities for this morph from the input Mesh velocity vector array attribute, if there is one.

Export Velocity exportVelocity

Tick this box to enable exporting the velocities for this morph to the output mesh as velocity vector array attribute. These can then be used as input for another morph simulation, when enabling Velocity Import for that morph.

Bend Stress bendStress

Tick this box to export the morph Bend Stress.

Stretch Stress stretchStress

Tick this box to export the morph Stretch Stress.

Surface Stress surfaceStress

Tick this box to export the morph Surface Stress.